Current Projects

FingerReader

FingerReader

The FingerReader is a wearable device that assists in reading printed text through multi-sensory cueing.

  • Year: 2014 — today
Fell and See the Globe

Feel & See the Globe

This installation leverages visual and thermal user interactions to convey and educate on global warming.

  • Year: 2014 — today
360 Degree Video Interaction

Mobile 360° Video Interaction

We investigate 360° video interaction using immersive virtual reality headsets and mid-air gestures.

  • Year: 2014 — today
SparKubes

Body as Display

This project explores transillumination to turn parts of the human body into displays.

  • Year: 2014 — today
SparKubes

SparKubes

SparKubes are stand-alone tangible objects used for play-based learning and rehabilitation.

  • Year: 2014 — today
SpiderVision

SpiderVision

SpiderVision is a head-mounted device that extends the human field of view for augmented awareness.

  • Year: 2014 — today
Permulin

Permulin

Permulin is a novel interactive surface prototype with per-user fullscreen personal in- and output.

  • Year: 2013 — today
EarPut

EarPut

EarPut investigates the unique affordances of the human ear for eyes-free, mobile interaction.

  • Year: 2013 — today
Paint with your voice

Paint with Your Voice

This interactive installation allows visitors to paint a picture with their voice—one scream at a time.

  • Year: 2013 — 2015
Moving Types

Moving Types

This series of exhibitions portrays the history of animated type.
reddot design award winner 2012

  • Year: 2011 — 2015

Archive

PalmRC

PalmRC

PalmRC leverages the hand as an interactive surface for TV control.
Best full paper EuroITV 2012

  • Year: 2012 — 2013
CoStream

CoStream

CoStream is a mobile live video sharing system to co-construct shared experiences during events.

  • Year: 2012 — 2013
LightBeam

LightBeam

LightBeam turns everyday objects sojourning in a beam into tangible displays and interaction devices.

  • Year: 2011 — 2012
Mobile Pen-and-Paper Interaction

Pen-and-Paper Interaction

In exploratory studies, we investigated the potential of mobile pen and paper user interfaces.

  • Year: 2011 — 2012
Embodied Dynamic Peephole Pointing

Peephole Pointing

This line of research models human performance for dynamic peephole pointing with e.g. smartphones.

  • Year: 2011
Wipe'n'Watch

Wipe'n'Watch

This project explored future interfaces for mobile video browsing, e.g. gestured-based or physical ones.

  • Year: 2009 — 2010
Spatially-aware Mobile Devices

Spatially-aware Devices

We explored the use of today's Smartphones as spatially-aware devices for information exploration.

  • Year: 2008 — 2009
Collaborative Web Browsing

Collaborative Web Browsing

We developed novel web page partitioning algorithms and a system for multi-device web browsing.

  • Year: 2007 — 2009